As an esteemed Knight of the Rotund Table, your trusty lance is the only thing you can, well, trust. Use it to impale your enemies, knock arrows out of the sky, and fling yourself to victory. Fight your friends, or fight alongside them, in online versus or co-op multiplayer.
Sir Happenlance is the result of a challenge we set for ourselves to finish and ship a commercial game in (about) one month. It's written mostly from scratch in C++ using OpenGL for graphics, but we do use box2d for physics, soloud for audio, and SDL2 as a platform layer. We have been publishing weekly devlogs documenting our progress and explaining the design and technical decisions we make along the way.