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Sir Happenlance Devlog #3

Miles
2 months, 1 week ago
In this devlog I show off the weekly progress, including level serialization and new editor tools. I also talk at some length about what kind of thought process goes into deciding how to organize and structure the data in a program, and specifically how that applies in the context of this game. I'm sure it will be familiar topic to most people in HMN. And finally I gripe for a bit about some C++ related problems we've been running into.

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